A: SDK use requires a license. If licensing fails, it will show up as an expiration. It could be that no license has been assigned, or that there‘s a network connection problem.
A: Yes, you can buy sub-licenses for different app IDs, platforms, and functions (basic beautification, shaping, gesture recognition, stickers, and background segmentation), which work independently.
A: The SDK API needs to be called in the same rendering thread. The base of the SDK uses OpenGL for rendering, and the OpenGL context is thread-related.
A: The original image is used for facial, gesture, and background segmentation AI algorithmic recognition, while the texture is used for effect rendering. Supplying both data avoids performance loss caused by format conversion.
A: OpenGL 2.1 or above (Windows), Android 4.0 or above, or iOS 9.0 or above.
A: It is temporarily unavailable, but may be available in the future.
A: It is currently only compatible with Windows, Android, and iOS. SDKs for other platforms may be available in the future.